![]() Action: Choose what will happen when the event occurs.Source: Choose what event will cause the action to occur.In order for an object to act as a button, it needs to have a function or action applied to it.ĭouble-click in the Actions area or hit the plus sign to the right to open the Action Settings. Limit Output: This option lets you selectively choose which element should not be used for either the Flash or HTML5 outputs. Using hotspot proxies gives you the ability to link skin elements to specific hotspots. The ID should come from the hotspot’s ID field in the hotspot editor. Hotspot Proxy ID: Enter the corresponding hotspot ID. Quality: When JPEG is chosen as the format, you can adjust the quality of the image here. If you do not want the image to be converted, choose the image’s original format. Clicking Change will let you pick another image.ĭownload: Select Export to first frame, to have the image on the first frame of the movie.įormat: Choose which format (PNG, JPEG with Alpha or JPEG) the image should be converted to. This makes it more obvious to the user that the area or image is interactive. Hand Cursor: Select to have the hand cursor show when the mouse rolls over the image. Lowering this number will increase the images’s transparency. Visibility or invisibility can be changed and toggled with actions.Īlpha: The transparency of the image. Visible: Select or deselect to keep the image visible or invisible. If the bottom left corner is selected, the rectangle will rotate around that corner. For example, if the center is chosen, it will rotate around its center. It will use the Center grid (above) as its axis. If you anchor the scaling to the upper left corner, for example, the scaling will center from this point.Īngle: Use this parameter to adjust the angle of the element. The default is set to the center so the element will scale in or out from its center. Center: Use this grid to determine how the text element scales.If a scaling modifier is enabled, this scaling setting is ignored. Doubling the value on either axis, for instance, will double the size of the element. Scaling: Scales the image along the x and y axes. This is also the same anchor grid as in Editor Panel. Anchor: Use this grid to “stick” the element to a section of the movie window.Values that mismatch will be empty (an icon appears).Position: The x and y coordinates for the image.Elements that share the same properties and have the same value, their values will be visible.Common properties amongst the elements will be shown. Select multiple elements in either the Tree or Editor.To edit multiple elements at the same time: Click the panel header while pressing the Alt key.Use the keyboard shortcut: Control-Shift-P/Command-Shift-P.In the menu, choose, View > Properties Solo Mode.To show only one panel at a time, do one of the following: Select it in the Tree, and make changes in the Properties.Select it either in the Editor, and make changes in the Properties.To edit an element, do any of the following: See more: Skin Editor Margins Edit an element These elements could be anything from maps, thumbnails and buttons. Use margins to set extra space outside of the panorama window (Top, Bottom, Left, Right) to display elements outside of it. For example, a setting of 10, will create a grid of 10 pixel squares. Grid: Adjust the canvas’s grid in pixels. To get a better idea of how your skin will look on output, set the size to the project’s output window size. Width & Height: This will adjust the canvas’s width and height, measured in pixels. To deselect an element and return to these settings, click in the outer part of the canvas. The skin settings are available when nothing else is selected. Learn more about each element’s properties: Depending on the element that is active, the properties will change.
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